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https://codeberg.org/tenplus1/mobs_redo.git
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Tidied code, added fly arrow check
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18
mount.lua
18
mount.lua
@ -340,9 +340,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
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else
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v = v * 0.25
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end
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-- elseif ni == "walkable" then
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-- v = 0
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-- new_acce.y = 1
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end
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new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y)
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@ -415,11 +412,16 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
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y = pos.y + 1.5 + dir.y,
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z = pos.z + 0 + dir.z * 2.5}, arrow)
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local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
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local yaw = entity.driver:get_look_yaw()
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obj:setyaw(yaw + math.pi / 2)
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obj:setvelocity(vec)
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local ent = obj:get_luaentity()
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if ent then
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ent.switch = 1 -- for mob specific arrows
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local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
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local yaw = entity.driver:get_look_yaw()
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obj:setyaw(yaw + math.pi / 2)
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obj:setvelocity(vec)
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else
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obj:remove()
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end
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end
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-- change animation if stopped
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