1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 14:36:03 +02:00

add ability to read 'looting_level' from tool definition and meta for extra drops

This commit is contained in:
tenplus1
2022-11-15 10:39:59 +00:00
parent b0df8145bd
commit 5c9e057ad1
3 changed files with 31 additions and 5 deletions

View File

@ -23,7 +23,7 @@ Lucky Blocks: 9
Changelog:
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area, 'looting_level' can be read from tool definition or tool meta to add extra drops when mob killed.
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.