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remove self.attack_players check from do_punch
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4
api.lua
4
api.lua
@ -18,7 +18,7 @@ end
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-- global table
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mobs = {
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mod = "redo", version = "20250517",
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mod = "redo", version = "20250520",
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spawning_mobs = {}, translate = S,
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node_snow = has(core.registered_aliases["mapgen_snow"])
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or has("mcl_core:snow") or has("default:snow") or "air",
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@ -2729,7 +2729,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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-- call for help and attack puncher
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if self.passive == false and self.state ~= "flop"
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and not self.child and self.attack_players
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and not self.child --and self.attack_players
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and not (is_player(hitter) and hitter_name == self.owner)
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and not is_invisible(self, hitter_name)
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and self.object ~= hitter then
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