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added new explosion mob functionality (thanks to Yukitty)
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16
api.txt
16
api.txt
@ -86,7 +86,20 @@ functions needed for the mob to work properly which contains the following:
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view_range.
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'dogshoot' has melee attack when inside reach and shoot attack
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when inside view_range.
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'explode' causes mob to explode when inside reach.
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'explode' causes mob to stop and explode when inside reach.
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'explosion_radius' the radius of explosion node destruction,
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defaults to 1
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'explosion_damage_radius' the radius of explosion entity & player damage,
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defaults to explosion_radius * 2
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'explosion_timer' number of seconds before mob explodes while its target
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is still inside reach or explosion_damage_radius,
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defaults to 3.
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'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume
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chasing if target leaves the blast radius or line of
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sight. Defaults to true.
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'stop_to_explode' When set to true (default), mob must stop and wait for
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explosion_timer in order to explode. If false, mob will
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continue chasing.
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'explosion_radius' has the radius of the explosion which defaults to 1.
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'explosion_timer' number of seconds before mob explodes while still
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inside view range.
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@ -129,6 +142,7 @@ functions needed for the mob to work properly which contains the following:
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'damage' sound heard when mob is hurt.
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'death' played when mob is killed.
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'jump' played when mob jumps.
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'fuse' sound played when mob explode timer starts.
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'explode' sound played when mob explodes.
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'drops' table of items that are dropped when mob is killed, fields are:
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