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add shoot_anim _end _sheep to api.txt
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api.txt
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api.txt
@ -145,6 +145,7 @@ can be added to the mob definition under pre-defined mob animation names like:
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'fly_start', 'fly_end', 'fly_speed' when mob flies
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'fly_start', 'fly_end', 'fly_speed' when mob flies
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'punch_start', 'punch_end', 'punch_speed' when mob attacks
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'punch_start', 'punch_end', 'punch_speed' when mob attacks
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'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
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'punch2_start', 'punch2_end', 'punch2_speed' when mob attacks (alternative)
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'shoot_start', 'shoot_end', shoot_speed' when mob shoots
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'die_start', 'die_end', 'die_speed' when mob dies
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'die_start', 'die_end', 'die_speed' when mob dies
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'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
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'*_loop' bool value to determine if any set animation loops e.g (die_loop = false)
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defaults to true if not set
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defaults to true if not set
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