diff --git a/api.lua b/api.lua index 1415557..f171398 100644 --- a/api.lua +++ b/api.lua @@ -1,5 +1,5 @@ --- Mobs Api (26th December 2016) +-- Mobs Api (27th December 2016) mobs = {} mobs.mod = "redo" @@ -40,6 +40,7 @@ local creative = minetest.setting_getbool("creative_mode") local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1 local remove_far = minetest.setting_getbool("remove_far_mobs") local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0 +local show_health = minetest.setting_getbool("mob_show_health") ~= false -- calculate aoc range for mob counts local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks")) @@ -337,13 +338,13 @@ function check_for_death(self) if not self.nametag2 then self.nametag2 = self.nametag or "" end - +if show_health then self.htimer = 2 self.nametag = "health: " .. self.health .. " of " .. self.hp_max update_tag(self) - +end return false end diff --git a/api.txt b/api.txt index 8a6b876..a9a1e51 100644 --- a/api.txt +++ b/api.txt @@ -1,5 +1,5 @@ -MOB API (28th September 2016) +MOB API (27th December 2016) The mob api is a function that can be called on by other mods to add new animals or monsters into minetest. @@ -12,7 +12,7 @@ The mob api is a function that can be called on by other mods to add new animals 'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false) 'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5 'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0. - + 'mob_show_health' if false then punching mob will not show health status (true by default) mobs:register_mob(name, definition)