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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-25 18:20:20 +01:00

Added default on_blast function

This commit is contained in:
TenPlus1 2016-05-01 19:41:50 +01:00
parent 8fa1a0e1cb
commit 6e89f8f696

56
api.lua
View File

@ -2091,6 +2091,19 @@ local mob_step = function(self, dtime)
end end
-- default function when mobs are blown up with TNT
local do_tnt = function(obj, damage)
--print ("----- Damage", damage)
obj.object:punch(obj.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, nil)
return false, true, {}
end
mobs.spawning_mobs = {} mobs.spawning_mobs = {}
-- register mob function -- register mob function
@ -2177,7 +2190,8 @@ minetest.register_entity(name, {
immune_to = def.immune_to or {}, immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius, explosion_radius = def.explosion_radius,
custom_attack = def.custom_attack, custom_attack = def.custom_attack,
on_blast = def.on_blast,
on_blast = def.on_blast or do_tnt,
on_step = mob_step, on_step = mob_step,
@ -2250,7 +2264,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
chance = new_chance chance = new_chance
print ("[Mobs Redo] Chance setting for " .. name .. " is now " .. chance) print ("[Mobs Redo] Chance setting for " .. name .. " changed to " .. chance)
end end
@ -2827,44 +2841,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end) end)
-- used to drop items inside a chest or container
local drop_items = function(pos, invstring)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size(invstring) do
local m_stack = inv:get_stack(invstring, i)
local obj = minetest.add_item(pos, m_stack)
if obj then
obj:setvelocity({
x = math.random(-10, 10) / 9,
y = 3,
z = math.random(-10, 10) / 9
})
end
end
end
-- override chest node so it drops items on explode
minetest.override_item("default:chest", {
on_blast = function(p)
minetest.after(0, function()
drop_items(p, "main")
minetest.remove_node(p)
end)
end,
})
-- compatibility function for old entities to new modpack entities -- compatibility function for old entities to new modpack entities
function mobs:alias_mob(old_name, new_name) function mobs:alias_mob(old_name, new_name)