From 6fea1e1b857c76a7ca7715a433de95ca2c79fda2 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 3 Sep 2016 19:57:33 +0100 Subject: [PATCH] Disabled hit re-colour as it can cause hit-lag with larger textures --- api.lua | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/api.lua b/api.lua index 1d966e4..28d159a 100644 --- a/api.lua +++ b/api.lua @@ -1,5 +1,5 @@ --- Mobs Api (17th August 2016) +-- Mobs Api (3rd September 2016) mobs = {} mobs.mod = "redo" @@ -1906,14 +1906,14 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir) return end - -- add healthy afterglow when hit - core.after(0.1, function() - self.object:settexturemod("^[colorize:#c9900070") + -- add healthy afterglow when hit (can causehit lag with larger textures) +-- core.after(0.1, function() +-- self.object:settexturemod("^[colorize:#c9900070") - core.after(0.3, function() - self.object:settexturemod("") - end) - end) +-- core.after(0.3, function() +-- self.object:settexturemod("") +-- end) +-- end) -- blood_particles if self.blood_amount > 0