1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

added new spawn check for specific mob numbers

This commit is contained in:
TenPlus1
2016-10-21 14:46:50 +01:00
parent 3f61935a07
commit 7014152bf9
2 changed files with 40 additions and 11 deletions

View File

@ -10,7 +10,7 @@ The mob api is a function that can be called on by other mods to add new animals
'mobs_disable_blood' if false blood effects appear when mob is hit (default is false)
'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000
'mobname' can change specific mob chance rate (0 to disable) and spawn number e.g. mobs_animal:cow = 1000,5
'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.