From 70c68f6ebc8b71078b374f7bc940355e9b5097b7 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sun, 18 Apr 2021 09:05:16 +0100 Subject: [PATCH] change so only players can push mobs --- api.lua | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/api.lua b/api.lua index 0f3f776..6b28b31 100644 --- a/api.lua +++ b/api.lua @@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi") mobs = { mod = "redo", - version = "20210411", + version = "20210418", intllib = S, invis = minetest.global_exists("invisibility") and invisibility or {} } @@ -224,10 +224,10 @@ function mob_class:collision() for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do - if object:is_player() - or (object:get_luaentity() - and object:get_luaentity()._cmi_is_mob == true - and object ~= self.object) then + if object:is_player() then +-- or (object:get_luaentity() +-- and object:get_luaentity()._cmi_is_mob == true +-- and object ~= self.object) then local pos2 = object:get_pos() local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}