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fix timer bug
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parent
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commit
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5
api.lua
5
api.lua
@ -21,7 +21,7 @@ end
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-- Global
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mobs = {
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mod = "redo",
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version = "20240701",
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version = "20240716",
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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node_snow = has(minetest.registered_aliases["mapgen_snow"])
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@ -2666,11 +2666,12 @@ function mob_class:do_states(dtime)
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if self.timer > 1 then
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self.timer = 0
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-- no custom attack or custom attack returns true to continue
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if not self.custom_attack
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or self:custom_attack(self, p) == true then
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self.timer = 0
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self:set_animation("punch")
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local p2 = p
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