mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2025-06-28 06:30:18 +02:00
exploding mobs diffuse range is set using 'reach'
This commit is contained in:
2
api.txt
2
api.txt
@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:
|
||||
in e.g. "air" or "default:water_source".
|
||||
'runaway' if true causes animals to turn and run away when hit.
|
||||
'view_range' how many nodes in distance the mob can see a player.
|
||||
'reach' how many nodes in distance a mob can attack a player while
|
||||
standing.
|
||||
'damage' how many health points the mob does to a player or another
|
||||
mob when melee attacking.
|
||||
'knock_back' when true has mobs falling backwards when hit, the greater
|
||||
|
Reference in New Issue
Block a user