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exploding mobs diffuse range is set using 'reach'

This commit is contained in:
TenPlus1
2018-03-31 09:21:58 +01:00
parent 28dc0d8be5
commit 7bb3cd8d85
2 changed files with 3 additions and 5 deletions

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@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:
in e.g. "air" or "default:water_source".
'runaway' if true causes animals to turn and run away when hit.
'view_range' how many nodes in distance the mob can see a player.
'reach' how many nodes in distance a mob can attack a player while
standing.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knock_back' when true has mobs falling backwards when hit, the greater