mirror of
				https://codeberg.org/tenplus1/mobs_redo.git
				synced 2025-10-31 15:45:22 +01:00 
			
		
		
		
	exploding mobs diffuse range is set using 'reach'
This commit is contained in:
		
							
								
								
									
										6
									
								
								api.lua
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								api.lua
									
									
									
									
									
								
							| @@ -3,7 +3,7 @@ | ||||
|  | ||||
| mobs = {} | ||||
| mobs.mod = "redo" | ||||
| mobs.version = "20180328" | ||||
| mobs.version = "20180331" | ||||
|  | ||||
|  | ||||
| -- Intllib | ||||
| @@ -1845,10 +1845,10 @@ local do_states = function(self, dtime) | ||||
| 				mob_sound(self, self.sounds.fuse) | ||||
| --				print ("=== explosion timer started", self.explosion_timer) | ||||
|  | ||||
| 			-- stop timer if out of blast radius or direct line of sight | ||||
| 			-- stop timer if out of reach or direct line of sight | ||||
| 			elseif self.allow_fuse_reset | ||||
| 			and self.v_start | ||||
| 			and (dist > max(self.reach, entity_damage_radius) + 0.5 | ||||
| 			and (dist > self.reach | ||||
| 					or not line_of_sight(self, s, p, 2)) then | ||||
| 				self.v_start = false | ||||
| 				self.timer = 0 | ||||
|   | ||||
							
								
								
									
										2
									
								
								api.txt
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								api.txt
									
									
									
									
									
								
							| @@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following: | ||||
|                    in e.g. "air" or "default:water_source". | ||||
|    'runaway'       if true causes animals to turn and run away when hit. | ||||
|    'view_range'    how many nodes in distance the mob can see a player. | ||||
|    'reach'         how many nodes in distance a mob can attack a player while | ||||
|                    standing. | ||||
|    'damage'        how many health points the mob does to a player or another | ||||
|                    mob when melee attacking. | ||||
|    'knock_back'    when true has mobs falling backwards when hit, the greater | ||||
|   | ||||
		Reference in New Issue
	
	Block a user