From 7c4dc07acde5ab6c4a828cde84a9e08754397e00 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Thu, 21 Sep 2017 09:24:18 +0100 Subject: [PATCH] getyaw() to get_yaw() --- api.lua | 12 ++++++------ mount.lua | 6 +++--- 2 files changed, 9 insertions(+), 9 deletions(-) diff --git a/api.lua b/api.lua index f98f6b9..d524ece 100644 --- a/api.lua +++ b/api.lua @@ -1,9 +1,9 @@ --- Mobs Api (20th September 2017) +-- Mobs Api (21st September 2017) mobs = {} mobs.mod = "redo" -mobs.version = "20170920" +mobs.version = "20170921" -- Intllib @@ -112,7 +112,7 @@ end -- move mob in facing direction local set_velocity = function(self, v) - local yaw = (self.object:getyaw() or 0) + self.rotate + local yaw = (self.object:get_yaw() or 0) + self.rotate self.object:setvelocity({ x = sin(yaw) * -v, @@ -509,7 +509,7 @@ local is_at_cliff = function(self) return false end - local yaw = self.object:getyaw() + local yaw = self.object:get_yaw() local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) local pos = self.object:getpos() @@ -680,7 +680,7 @@ self.facing_fence = false end local pos = self.object:getpos() - local yaw = self.object:getyaw() + local yaw = self.object:get_yaw() -- what is mob standing on? pos.y = pos.y + self.collisionbox[2] - 0.2 @@ -1129,7 +1129,7 @@ local smart_mobs = function(self, s, p, dist, dtime) else -- dig 2 blocks to make door toward player direction - local yaw1 = self.object:getyaw() + pi / 2 + local yaw1 = self.object:get_yaw() + pi / 2 local p1 = { x = s.x + cos(yaw1), y = s.y, diff --git a/mount.lua b/mount.lua index d574293..baffe32 100644 --- a/mount.lua +++ b/mount.lua @@ -155,8 +155,8 @@ function mobs.attach(entity, player) default.player_set_animation(player, "sit" , 30) end) - --player:set_look_yaw(entity.object:getyaw() - rot_view) - player:set_look_horizontal(entity.object:getyaw() - rot_view) + --player:set_look_yaw(entity.object:get_yaw() - rot_view) + player:set_look_horizontal(entity.object:get_yaw() - rot_view) end @@ -355,7 +355,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) end end - new_velo = get_velocity(v, entity.object:getyaw() - rot_view, velo.y) + new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y) new_acce.y = new_acce.y + acce_y entity.object:setvelocity(new_velo)