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jump sound only played when mob is moving, not when stuck
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parent
5e238b168c
commit
7d0a91936a
4
api.lua
4
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180118"
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mobs.version = "20180122"
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-- Intllib
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@ -744,7 +744,9 @@ local do_jump = function(self)
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self.object:setvelocity(v)
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if get_velocity(self) > 0 then
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mob_sound(self, self.sounds.jump)
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end
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else
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self.facing_fence = true
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end
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