From 7dc2d22ef6fa40e9f9d9172f242962efd36fb484 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Sat, 8 Jul 2017 16:16:03 +0100 Subject: [PATCH] remove hardcoded unbreakable nodes from explosions --- api.lua | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/api.lua b/api.lua index 9d4307a..6254355 100644 --- a/api.lua +++ b/api.lua @@ -2866,10 +2866,6 @@ end -- set content id's local c_air = minetest.get_content_id("air") local c_ignore = minetest.get_content_id("ignore") -local c_obsidian = minetest.get_content_id("default:obsidian") -local c_brick = minetest.get_content_id("default:obsidianbrick") -local c_chest = minetest.get_content_id("default:chest_locked") -local c_fire = minetest.get_content_id("fire:basic_flame") -- explosion (cannot break protected or unbreakable nodes) function mobs:explosion(pos, radius, fire, smoke, sound) @@ -2921,11 +2917,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound) if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius) and data[vi] ~= c_air - and data[vi] ~= c_ignore - and data[vi] ~= c_obsidian - and data[vi] ~= c_brick - and data[vi] ~= c_chest - and data[vi] ~= c_fire then + and data[vi] ~= c_ignore then local n = node_ok(p).name local on_blast = minetest.registered_nodes[n].on_blast