nil check during mob detatch in mount.lua

This commit is contained in:
tenplus1 2020-07-03 15:46:50 +01:00
vecāks edf0469009
revīzija 804f8b9a0c
1 mainīti faili ar 1 papildinājumiem un 1 dzēšanām

Parādīt failu

@ -84,7 +84,7 @@ local function force_detach(player)
local entity = attached_to:get_luaentity()
if entity.driver
if entity and entity.driver
and entity.driver == player then
entity.driver = nil