nil check during mob detatch in mount.lua

This commit is contained in:
tenplus1 2020-07-03 15:46:50 +01:00
parent edf0469009
commit 804f8b9a0c
1 changed files with 1 additions and 1 deletions

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@ -84,7 +84,7 @@ local function force_detach(player)
local entity = attached_to:get_luaentity() local entity = attached_to:get_luaentity()
if entity.driver if entity and entity.driver
and entity.driver == player then and entity.driver == player then
entity.driver = nil entity.driver = nil