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Separated dogshoot timers for different shoot/fight timings

This commit is contained in:
TenPlus1
2017-03-17 13:06:36 +00:00
parent 1205ec36a6
commit 80a86b658c
2 changed files with 7 additions and 2 deletions

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@ -82,7 +82,8 @@ This functions registers a new mob as a Minetest entity.
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
'dogshoot_count_max' number of seconds before switching above modes.
'dogshoot_count_max' number of seconds before switching to dogfight mode.
'dogshoot_count2_max' number of seconds before switching back to shoot mode.
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)