1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 14:36:03 +02:00

tweak player detection (thx whosit)

This commit is contained in:
tenplus1
2024-02-23 17:09:42 +00:00
parent dd9b3d7add
commit 822e78fd32
2 changed files with 28 additions and 28 deletions

View File

@ -97,7 +97,7 @@ minetest.register_abm({
label = "Mob spawner node",
nodenames = {"mobs:spawner"},
interval = 10,
chance = 4,
chance = 1,--4,
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
@ -150,24 +150,26 @@ minetest.register_abm({
return
end
-- spawn mob if player detected and in range
-- when player distance above 0, spawn mob if player detected and in range
if pla > 0 then
local in_range = 0
local objsp = minetest.get_objects_inside_radius(pos, pla)
local in_range, player
local players = minetest.get_connected_players()
for _, oir in pairs(objsp) do
for i = 1, #players do
if is_player(oir) then
player = players[i]
in_range = 1
if player:get_pos():distance(pos) <= pla then
in_range = true
break
end
end
-- player not found
if in_range == 0 then
if not in_range then
return
end
end