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add custom on_punch for mob arrows
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parent
2106a081b9
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7
api.lua
7
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20180908",
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version = "20180909",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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}
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@ -3309,7 +3309,7 @@ function mobs:register_arrow(name, def)
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hit_node = def.hit_node,
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hit_mob = def.hit_mob,
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drop = def.drop or false, -- drops arrow as registered item when true
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collisionbox = {0, 0, 0, 0, 0, 0}, -- remove box around arrows
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collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0},
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timer = 0,
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switch = 0,
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owner_id = def.owner_id,
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@ -3319,6 +3319,9 @@ function mobs:register_arrow(name, def)
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on_activate = def.on_activate,
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on_punch = def.on_punch or function(self, hitter, tflp, tool_capabilities, dir)
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end,
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on_step = def.on_step or function(self, dtime)
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self.timer = self.timer + 1
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2
api.txt
2
api.txt
@ -396,6 +396,8 @@ This function registers a arrow for mobs with the attack type shoot.
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'rotate' integer value in degrees to rotate arrow
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'on_step' is a custom function when arrow is active, nil for
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default.
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'on_punch' is a custom function when arrow is punched, nil by default
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'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.
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Spawn Eggs
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