diff --git a/api.lua b/api.lua index ed0a984..f17f4fe 100644 --- a/api.lua +++ b/api.lua @@ -508,9 +508,9 @@ function mobs:line_of_sight(entity, pos1, pos2, stepsize) end -function mob_class:attempt_flight_correction() +function mob_class:attempt_flight_correction(override) - if self:flight_check() then return true end + if self:flight_check() and override ~= true then return true end -- We are not flying in what we are supposed to. -- See if we can find intended flight medium and return to it @@ -534,7 +534,7 @@ function mob_class:attempt_flight_correction() local escape_direction = vector.direction(pos, escape_target) self.object:set_velocity( - vector.multiply(escape_direction, self.run_velocity)) + vector.multiply(escape_direction, 1)) --self.run_velocity)) return true end @@ -2191,6 +2191,12 @@ function mob_class:do_states(dtime) yaw = yaw + random(-0.5, 0.5) yaw = self:set_yaw(yaw, 8) + + -- for flying/swimming mobs randomly move up and down also + if self.fly_in + and not self.following then + self:attempt_flight_correction(true) + end end -- stand for great fall in front @@ -2198,9 +2204,14 @@ function mob_class:do_states(dtime) or self.at_cliff or random(1, 100) <= self.stand_chance then - self:set_velocity(0) - self.state = "stand" - self:set_animation("stand", true) + -- don't stand if mob flies and keep_flying set + if (self.fly and not self.keep_flying) + or not self.fly then + + self:set_velocity(0) + self.state = "stand" + self:set_animation("stand", true) + end else self:set_velocity(self.walk_velocity) @@ -3385,6 +3396,7 @@ minetest.register_entity(name, setmetatable({ attack_type = def.attack_type, fly = def.fly, fly_in = def.fly_in, + keep_flying = def.keep_flying, owner = def.owner, order = def.order, on_die = def.on_die, diff --git a/api.txt b/api.txt index ec33ec6..5b54699 100644 --- a/api.txt +++ b/api.txt @@ -45,6 +45,7 @@ functions needed for the mob to work properly which contains the following: 'fly' when true allows your mob to fly around instead of walking. 'fly_in' holds the node name that the mob flies (or swims) around in e.g. "air" or "default:water_source". + 'keep_flying' when true mobs like birds no longer stop and stand. 'stay_near' when set allows mobs the chance to stay around certain nodes. 'nodes' string or table of nodes to stay nearby e.g. "farming:straw" 'chance' chance of searching for above node(s), default is 10.