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https://codeberg.org/tenplus1/mobs_redo.git
synced 2025-07-20 01:00:22 +02:00
Version MFF.
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16
spawner.lua
Normal file → Executable file
16
spawner.lua
Normal file → Executable file
@ -1,6 +1,6 @@
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-- mob spawner
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local spawner_default = "mobs:pumba 10 15 0 0"
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local spawner_default = "mobs:pig 10 15 0 0"
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minetest.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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@ -25,6 +25,8 @@ minetest.register_node("mobs:spawner", {
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if minetest.is_protected(pos, placer:get_player_name()) then
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return
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end
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-- local meta = minetest.get_meta(pos)
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end,
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on_receive_fields = function(pos, formname, fields, sender)
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@ -46,22 +48,19 @@ minetest.register_node("mobs:spawner", {
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local mlig = tonumber(comm[2]) -- min light
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local xlig = tonumber(comm[3]) -- max light
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local num = tonumber(comm[4]) -- total mobs in area
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local pla = tonumber(comm[5]) -- player distance (0 to disable)
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local yof = tonumber(comm[6]) -- Y offset to spawn mob
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local pla = tonumber(comm[5])-- player distance (0 to disable)
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if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
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and num and num >= 0 and num <= 10
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and mlig and mlig >= 0 and mlig <= 15
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and xlig and xlig >= 0 and xlig <= 15
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and pla and pla >=0 and pla <= 20
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and yof > -10 and yof < 10 then
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and pla and pla >=0 and pla <= 20 then
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meta:set_string("command", fields.text)
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meta:set_string("infotext", "Spawner Active (" .. mob .. ")")
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else
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minetest.chat_send_player(name, "Mob Spawner settings failed!")
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minetest.chat_send_player(name, "> name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]")
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end
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end,
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})
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@ -88,7 +87,6 @@ minetest.register_abm({
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local xlig = tonumber(comm[3])
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local num = tonumber(comm[4])
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local pla = tonumber(comm[5]) or 0
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local yof = tonumber(comm[6]) or 0
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-- if amount is 0 then do nothing
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if num == 0 then
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@ -137,8 +135,8 @@ minetest.register_abm({
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-- find air blocks within 5 nodes of spawner
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local air = minetest.find_nodes_in_area(
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{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
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{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
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{x = pos.x - 5, y = pos.y, z = pos.z - 5},
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{x = pos.x + 5, y = pos.y, z = pos.z + 5},
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{"air"})
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-- spawn in random air block
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