From 918abf2cae3fb63477401f6e029b269b58b6147d Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Fri, 5 Aug 2016 12:29:04 +0100 Subject: [PATCH] Fix spawning numbers --- api.lua | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/api.lua b/api.lua index 57a34ee..6b1bcf4 100644 --- a/api.lua +++ b/api.lua @@ -1,5 +1,5 @@ --- Mobs Api (3rd August 2016) +-- Mobs Api (5th August 2016) mobs = {} mobs.mod = "redo" @@ -2374,7 +2374,7 @@ end -- END mobs:register_mob function -- global functions function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, - interval, chance, active_object_count, min_height, max_height, day_toggle) + interval, chance, aoc, min_height, max_height, day_toggle) -- chance override in minetest.conf for registered mob local new_chance = tonumber(minetest.setting_get(name .. "_chance")) @@ -2403,8 +2403,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, action = function(pos, node, active_object_count, active_object_count_wider) -- do not spawn if too many active entities in area - if active_object_count_wider > active_object_count + if active_object_count_wider >= aoc or not mobs.spawning_mobs[name] then + return end