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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-07-01 16:00:23 +02:00

add fallback node for when [game] doesn't have dirt alias defined

This commit is contained in:
tenplus1
2024-06-29 08:22:33 +01:00
parent e11f383589
commit 91be60be9b
5 changed files with 23 additions and 5 deletions

17
api.lua
View File

@ -11,16 +11,23 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Visual Harm 1ndicator check
local use_vh1 = minetest.get_modpath("visual_harm_1ndicators")
-- Node check helper
local function has(nodename)
if nodename and minetest.registered_nodes[nodename] then
return nodename
end
end
-- Global
mobs = {
mod = "redo",
version = "20240620",
version = "20240629",
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"]
or (use_mc2 and "mcl_core:snow") or "default:snow",
node_dirt = minetest.registered_aliases["mapgen_dirt"]
or (use_mc2 and "mcl_core:dirt") or "default:dirt"
node_snow = has(minetest.registered_aliases["mapgen_snow"])
or has("mcl_core:snow") or has("default:snow") or "air",
node_dirt = has(minetest.registered_aliases["mapgen_dirt"])
or has("mcl_core:dirt") or has("default:dirt") or "mobs:fallback_node"
}
mobs.fallback_node = mobs.node_dirt