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add fallback node for when [game] doesn't have dirt alias defined
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@ -33,6 +33,7 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
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* Added support for Visual Harm 1ndicators mod to show health bars
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* Added self.node_damage flag which is true by default to enable damage_per_second node damage
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* Added check for on_death() function before using mob api's own on_die() one
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* Added mobs:fallback_node for when current [game] hasn't defined mapgen_dirt node
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### Version 1.60
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