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update pathfinding defaults to add settings (thx Bla)
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@ -42,3 +42,25 @@ enable_peaceful_player (Mobs do not attack peaceful player without reason) bool
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# Enable mobs smooth rotation
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mob_smooth_rotate (Smooth rotation for mobs) bool true
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[Pathfinding]
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# Enable pathfinding (default Enabled)
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mob_pathfinding_enable (Enable pathfinding) bool true
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# Use pathfinder mod if available (default Enabled)
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mob_pathfinder_enable (Use pathfinder mod if available) bool true
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# How long before stuck mobs starts searching (default 3.0)
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mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
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# How long will mob follow path before giving up (default 5.0)
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mob_pathfinding_stuck_path_timeout (How long will mob follow path before giving up) float 5.0
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# Which pathfinding algorithm to use
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# - Dijkstra (default)
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# - A*_noprefetch (AStar_noprefetch)
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# - A* (AStar)
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# (A* names differ cause Minetest doesn´t allow "*" in settings)
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mob_pathfinding_algorithm (pathfinding algorithm) enum Dijkstra Dijkstra,AStar_noprefetch,AStar
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# max search distance from search positions (default 16)
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mob_pathfinding_searchdistance (path search distance) int 16
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# max jump height for pathfinding (default 4)
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mob_pathfinding_max_jump (path max jump height) int 4
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# max drop height for pathfinding (default 6)
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mob_pathfinding_max_drop (path max drop height) int 6
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