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add self.node_damage flag (true by default)
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parent
1cacb02a6a
commit
97771f8e65
6
api.lua
6
api.lua
@ -14,7 +14,7 @@ local use_vh1 = minetest.get_modpath("visual_harm_1ndicators")
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-- Global
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-- Global
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20240121",
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version = "20240126",
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translate = S,
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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invis = minetest.global_exists("invisibility") and invisibility or {},
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node_snow = minetest.registered_aliases["mapgen_snow"]
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node_snow = minetest.registered_aliases["mapgen_snow"]
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@ -146,6 +146,7 @@ mobs.mob_class = {
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lava_damage = 4,
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lava_damage = 4,
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fire_damage = 4,
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fire_damage = 4,
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air_damage = 0,
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air_damage = 0,
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node_damage = true,
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suffocation = 2,
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suffocation = 2,
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fall_damage = 1,
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fall_damage = 1,
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fall_speed = -10, -- must be lower than -2 (default: -10)
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fall_speed = -10, -- must be lower than -2 (default: -10)
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@ -1088,7 +1089,7 @@ function mob_class:do_env_damage()
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end
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end
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-- damage_per_second node check (not fire and lava)
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-- damage_per_second node check (not fire and lava)
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elseif nodef.damage_per_second and nodef.damage_per_second ~= 0
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elseif self.node_damage and nodef.damage_per_second and nodef.damage_per_second ~= 0
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and nodef.groups.lava == nil and nodef.groups.fire == nil then
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and nodef.groups.lava == nil and nodef.groups.fire == nil then
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self.health = self.health - nodef.damage_per_second
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self.health = self.health - nodef.damage_per_second
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@ -3622,6 +3623,7 @@ minetest.register_entity(":" .. name, setmetatable({
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lava_damage = def.lava_damage,
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lava_damage = def.lava_damage,
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fire_damage = def.fire_damage,
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fire_damage = def.fire_damage,
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air_damage = def.air_damage,
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air_damage = def.air_damage,
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node_damage = def.node_damage,
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suffocation = def.suffocation,
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suffocation = def.suffocation,
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fall_damage = def.fall_damage,
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fall_damage = def.fall_damage,
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fall_speed = def.fall_speed,
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fall_speed = def.fall_speed,
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2
api.txt
2
api.txt
@ -83,6 +83,8 @@ functions needed for the mob to work properly which contains the following:
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'lava_damage' holds the damage per second inflicted to mobs when standing
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'lava_damage' holds the damage per second inflicted to mobs when standing
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in lava.
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in lava.
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'fire_damage' holds the damage per second inflicted to mobs when standing
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'fire_damage' holds the damage per second inflicted to mobs when standing
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'node_damage' True by default, will harm mobs when inside damage_per_second
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nodes.
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in fire.
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in fire.
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'light_damage' holds the damage per second inflicted to mobs when light
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'light_damage' holds the damage per second inflicted to mobs when light
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@ -31,6 +31,7 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
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* Added self.attack_patience value so mobs stop attacking unseen players
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* Added self.attack_patience value so mobs stop attacking unseen players
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* Added self.homing so that arrows follow player when visible
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* Added self.homing so that arrows follow player when visible
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* Added support for Visual Harm 1ndicators mod to show health bars
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* Added support for Visual Harm 1ndicators mod to show health bars
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* Added self.node_damage flag which is true by default to enable damage_per_second node damage
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### Version 1.60
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### Version 1.60
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