diff --git a/api.lua b/api.lua index c6acdf5..10382a1 100644 --- a/api.lua +++ b/api.lua @@ -11,7 +11,7 @@ local use_mc2 = minetest.get_modpath("mcl_core") -- Global mobs = { mod = "redo", - version = "20231105", + version = "20231106", translate = S, invis = minetest.global_exists("invisibility") and invisibility or {}, node_snow = minetest.registered_aliases["mapgen_snow"] @@ -154,6 +154,7 @@ mobs.mob_class = { walk_chance = 50, stand_chance = 30, attack_chance = 5, + attack_patience = 11, passive = false, blood_amount = 5, blood_texture = "mobs_blood.png", @@ -1685,7 +1686,9 @@ function mob_class:smart_mobs(s, p, dist, dtime) s.y = sground.y + 1 end - local p1 = self.attack:get_pos() + local p1 = self.attack and self.attack:get_pos() + + if not p1 then return end p1.x = floor(p1.x + 0.5) p1.y = floor(p1.y + 0.5) @@ -2364,7 +2367,7 @@ function mob_class:do_states(dtime) self.target_time_lost = (self.target_time_lost or 0) + dtime - if self.target_time_lost > 11 then + if self.target_time_lost > self.attack_patience then self:stop_attack() end else @@ -3597,6 +3600,7 @@ minetest.register_entity(":" .. name, setmetatable({ walk_chance = def.walk_chance, stand_chance = def.stand_chance, attack_chance = def.attack_chance, + attack_patience = def.attack_patience, passive = def.passive, knock_back = def.knock_back, blood_amount = def.blood_amount, diff --git a/api.txt b/api.txt index 9a21022..988b22f 100644 --- a/api.txt +++ b/api.txt @@ -103,6 +103,8 @@ functions needed for the mob to work properly which contains the following: hours and only attacking player at night or when provoked. 'attack_chance' 0 to 100 chance the mob will attack (default is 5). + 'attack_patience' Time in seconds before mob gives up attacking if + player isn't seen (Defaults to 11). 'attack_monsters' when true mob will attack monsters. 'attack_animals' when true mob will attack animals. 'attack_npcs' when true mob will attack npcs within range.