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add mobs:mob_reset_stick
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parent
8da3bb5cb1
commit
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2
api.lua
2
api.lua
@ -2963,7 +2963,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
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end
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end
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if self.health == 0 then
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if self.health == 0 then
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self.health = random (self.hp_min, self.hp_max)
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self.health = random(self.hp_min, self.hp_max)
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end
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end
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-- pathfinding init
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-- pathfinding init
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48
crafts.lua
48
crafts.lua
@ -219,3 +219,51 @@ minetest.register_craft({
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recipe = "mobs:fence_top",
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recipe = "mobs:fence_top",
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burntime = 2,
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burntime = 2,
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})
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})
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-- this tool spawns same mob and adds owner, protected, nametag info
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-- then removes original entity, this is used for fixing any issues.
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minetest.register_tool(":mobs:mob_reset_stick", {
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description = "Mob Reset Stick",
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inventory_image = "default_stick.png^[colorize:#ff000050",
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stack_max = 1,
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groups = {not_in_creative_inventory = 1},
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on_use = function(itemstack, user, pointed_thing)
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local privs = minetest.get_player_privs(user:get_player_name())
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if pointed_thing.type ~= "object" then
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return
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end
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local obj = pointed_thing.ref
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if obj then
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local self = obj:get_luaentity()
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local obj2 = minetest.add_entity(obj:get_pos(), self.name)
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if obj2 then
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local ent2 = obj2:get_luaentity()
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ent2.protected = self.protected
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ent2.owner = self.owner
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ent2.nametag = self.nametag
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ent2.gotten = self.gotten
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ent2.tamed = self.tamed
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ent2.health = self.health
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if self.child then
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obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
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end
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obj2:set_properties({nametag = self.nametag})
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obj:remove()
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end
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end
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end,
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})
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