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gravity is a bummer
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13
api.lua
13
api.lua
@ -1943,9 +1943,18 @@ local falling = function(self, pos)
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-- floating in water (or falling)
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-- floating in water (or falling)
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local v = self.object:getvelocity()
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local v = self.object:getvelocity()
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if v.y > self.fall_speed then
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if v.y > 0 then
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-- fall downwards
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-- apply gravity when moving up
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self.object:setacceleration({
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x = 0,
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y = -10,
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z = 0
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})
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elseif v.y <= 0 and v.y > self.fall_speed then
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-- fall downwards at set speed
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self.object:setacceleration({
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self.object:setacceleration({
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x = 0,
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x = 0,
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y = self.fall_speed,
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y = self.fall_speed,
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