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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 14:36:03 +02:00

added some node checks and damage returns

This commit is contained in:
TenPlus1
2020-04-27 13:17:20 +01:00
parent f2cc0446b0
commit a934d80631
2 changed files with 78 additions and 30 deletions

View File

@ -23,7 +23,8 @@ Lucky Blocks: 9
Changelog:
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.51 - Added some node checks for dangerous nodes, jumping and falling (thx for idea wuzzy)
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
- 1.48- Add mobs:set_velocity(self, velocity) global function
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage