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add a few compatibility groups to mob items
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@ -5,7 +5,7 @@ local S = mobs.intllib
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minetest.register_craftitem("mobs:nametag", {
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minetest.register_craftitem("mobs:nametag", {
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description = S("Name Tag"),
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description = S("Name Tag"),
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inventory_image = "mobs_nametag.png",
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inventory_image = "mobs_nametag.png",
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groups = {flammable = 2}
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groups = {flammable = 2, nametag = 1}
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})
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})
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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@ -20,7 +20,7 @@ end
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minetest.register_craftitem("mobs:leather", {
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minetest.register_craftitem("mobs:leather", {
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description = S("Leather"),
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description = S("Leather"),
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inventory_image = "mobs_leather.png",
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inventory_image = "mobs_leather.png",
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groups = {flammable = 2}
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groups = {flammable = 2, leather = 1}
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})
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})
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-- raw meat
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-- raw meat
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@ -119,7 +119,7 @@ minetest.register_craft({
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minetest.register_craftitem("mobs:saddle", {
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minetest.register_craftitem("mobs:saddle", {
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description = S("Saddle"),
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description = S("Saddle"),
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inventory_image = "mobs_saddle.png",
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inventory_image = "mobs_saddle.png",
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groups = {flammable = 2}
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groups = {flammable = 2, saddle = 1}
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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