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https://codeberg.org/tenplus1/mobs_redo.git
synced 2025-01-11 10:20:21 +01:00
added do_env_damage flags when hurt and nil check when damaged
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0156e04ebd
commit
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20
api.lua
20
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20200227",
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version = "20200306",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -735,7 +735,7 @@ function mob_class:check_for_death(cmi_cause)
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-- has health actually changed?
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if self.health == self.old_health and self.health > 0 then
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return
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return false
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end
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self.old_health = self.health
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@ -894,7 +894,7 @@ function mob_class:do_env_damage()
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-- remove mob if standing inside ignore node
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if self.standing_in == "ignore" then
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self.object:remove()
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return
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return true
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end
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-- is mob light sensative, or scared of the dark :P
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@ -909,7 +909,7 @@ function mob_class:do_env_damage()
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effect(pos, 5, "tnt_smoke.png")
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if self:check_for_death({type = "light"}) then return end
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if self:check_for_death({type = "light"}) then return true end
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end
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end
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@ -928,7 +928,7 @@ function mob_class:do_env_damage()
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effect(pos, 5, "bubble.png", nil, nil, 1, nil)
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in}) then return end
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pos = pos, node = self.standing_in}) then return true end
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end
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-- lava or fire or ignition source
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@ -944,8 +944,8 @@ function mob_class:do_env_damage()
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effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in, hot = true}) then return end
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if self:check_for_death({type = "environment", pos = pos,
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node = self.standing_in, hot = true}) then return true end
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end
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-- damage_per_second node check
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@ -956,7 +956,7 @@ function mob_class:do_env_damage()
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effect(pos, 5, "tnt_smoke.png")
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in}) then return end
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pos = pos, node = self.standing_in}) then return true end
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end
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--[[
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--- suffocation inside solid node
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@ -968,7 +968,7 @@ function mob_class:do_env_damage()
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self.health = self.health - self.suffocation
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if self:check_for_death({type = "environment",
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pos = pos, node = self.standing_in}) then return end
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pos = pos, node = self.standing_in}) then return true end
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end
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]]
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self:check_for_death({type = "unknown"})
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@ -3241,7 +3241,7 @@ function mob_class:on_step(dtime)
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self.env_damage_timer = 0
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-- check for environmental damage (water, fire, lava etc.)
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self:do_env_damage()
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if self:do_env_damage() then return end
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-- node replace check (cow eats grass etc.)
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self:replace(pos)
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