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Disable lifetimer if remove_far_mobs is true, despawn distance set to 15
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parent
4d3438aeed
commit
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7
api.lua
7
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (16th April 2016)
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-- Mobs Api (25th April 2016)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -1977,14 +1977,15 @@ local mob_step = function(self, dtime)
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-- when lifetimer expires remove mob (except npc and tamed)
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-- when lifetimer expires remove mob (except npc and tamed)
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if self.type ~= "npc"
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if self.type ~= "npc"
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and not self.tamed
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and not self.tamed
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and self.state ~= "attack" then
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and self.state ~= "attack"
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and remove_far ~= true then
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self.lifetimer = self.lifetimer - dtime
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self.lifetimer = self.lifetimer - dtime
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if self.lifetimer <= 0 then
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if self.lifetimer <= 0 then
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-- only despawn away from player
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-- only despawn away from player
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local objs = minetest.get_objects_inside_radius(pos, 10)
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local objs = minetest.get_objects_inside_radius(pos, 15)
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for _,oir in pairs(objs) do
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for _,oir in pairs(objs) do
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@ -1,7 +1,7 @@
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-- mob spawner
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-- mob spawner
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local spawner_default = "mobs:pumba 10 15 0 0"
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local spawner_default = "mobs_animal:pumba 10 15 0 0"
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minetest.register_node("mobs:spawner", {
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minetest.register_node("mobs:spawner", {
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tiles = {"mob_spawner.png"},
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tiles = {"mob_spawner.png"},
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