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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-14 06:20:18 +01:00

fixed table search issue for replacing nodes, added 'group_helper' for group attacks

This commit is contained in:
tenplus1 2020-05-13 08:12:56 +01:00
parent 831a5fc888
commit b610a81a58
2 changed files with 12 additions and 5 deletions

14
api.lua
View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20200508",
version = "20200513",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -1430,8 +1430,9 @@ function mob_class:replace(pos)
local oldnode = what or ""
local newnode = with
-- convert any group: replacements to actual node name
if oldnode:find("group:") then
-- pass actual node name when using table or groups
if type(oldnode) == "table"
or oldnode:find("group:") then
oldnode = minetest.get_node(pos).name
end
@ -2892,11 +2893,13 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir)
if obj and obj._cmi_is_mob then
-- only alert members of same mob
-- only alert members of same mob and assigned helper
if obj.group_attack == true
and obj.state ~= "attack"
and obj.owner ~= name
and obj.name == self.name then
and (obj.name == self.name
or obj.name == self.group_helper) then
obj:do_attack(hitter)
end
@ -3440,6 +3443,7 @@ minetest.register_entity(name, setmetatable({
dogshoot_count_max = def.dogshoot_count_max,
dogshoot_count2_max = def.dogshoot_count2_max or def.dogshoot_count_max,
group_attack = def.group_attack,
group_helper = def.group_helper,
attack_monsters = def.attacks_monsters or def.attack_monsters,
attack_animals = def.attack_animals,
attack_players = def.attack_players,

View File

@ -89,6 +89,9 @@ functions needed for the mob to work properly which contains the following:
punches when nearby.
'group_attack' when true has same mob type grouping together to attack
offender.
'group_helper' string containing mob name that attacks alongside
current mob when group attacking.
mob is attacking in groups.
'attack_type' tells the api what a mob does when attacking the player
or another mob:
'dogfight' is a melee attack when player is within mob reach.