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add mobs:is_invisible() function, update api.txt
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6
api.lua
6
api.lua
@ -19,7 +19,7 @@ end
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20241114",
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version = "20241116",
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spawning_mobs = {},
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spawning_mobs = {},
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translate = S,
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translate = S,
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node_snow = has(minetest.registered_aliases["mapgen_snow"])
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node_snow = has(minetest.registered_aliases["mapgen_snow"])
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@ -1217,6 +1217,10 @@ local function is_invisible(self, player_name)
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end
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end
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end
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end
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function mobs:is_invisible(self, player_name)
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return is_invisible(self, player_name)
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end
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-- should mob follow what I'm holding ?
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-- should mob follow what I'm holding ?
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function mob_class:follow_holding(clicker)
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function mob_class:follow_holding(clicker)
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14
api.txt
14
api.txt
@ -904,3 +904,17 @@ Rideable Horse Example Mob
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--------------------------
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--------------------------
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See mob_horse mod https://codeberg.org/tenplus1/mob_horse
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See mob_horse mod https://codeberg.org/tenplus1/mob_horse
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External Functions
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------------------
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These are a list of utility functions that can be called from 3rd party mods.
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mobs:alias_mob(old_name, new_name)
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mobs:is_invisible(self, player_name)
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mobs:is_dangerous(self, nodename)
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mobs:yaw_to_pos(self, target, rotation_steps)
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mobs:line_of_sight(self, pos1, pos2)
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mobs:set_animation(self, animation)
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mobs:yaw(self, yaw, rotation_steps)
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