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stop grown child mobs sinking into blocks below
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parent
10e4dd92a0
commit
c158e84e28
18
api.lua
18
api.lua
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20210114",
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version = "20210203",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1354,11 +1354,15 @@ function mob_class:breed()
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self.on_grown(self)
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else
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-- jump when fully grown so as not to fall into ground
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self.object:set_velocity({
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x = 0,
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y = self.jump_height,
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z = 0
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})
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-- self.object:set_velocity({
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-- x = 0,
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-- y = self.jump_height,
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-- z = 0
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-- })
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local pos = self.object:get_pos() ; if not pos then return end
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local ent = self.object:get_luaentity()
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pos.y = pos.y + (ent.collisionbox[2] * -1) - 0.4
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self.object:set_pos(pos)
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end
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end
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@ -1458,6 +1462,8 @@ function mob_class:breed()
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effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
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end
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pos.y = pos.y + 0.5 -- spawn child a little higher
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local mob = minetest.add_entity(pos, self.name)
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local ent2 = mob:get_luaentity()
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local textures = self.base_texture
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