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non-passive mobs fight back when attacked (thx fluxionary)
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parent
33c78e87d0
commit
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28
api.lua
28
api.lua
@ -11,7 +11,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
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-- Global
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-- Global
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20230813",
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version = "20230816",
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translate = S,
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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invis = minetest.global_exists("invisibility") and invisibility or {},
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node_snow = minetest.registered_aliases["mapgen_snow"]
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node_snow = minetest.registered_aliases["mapgen_snow"]
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@ -3043,15 +3043,15 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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self.following = nil
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self.following = nil
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end
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end
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local name = hitter:get_player_name() or ""
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local hitter_name = hitter:get_player_name() or ""
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-- attack puncher and call other mobs for help
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-- attack puncher and call other mobs for help
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if self.passive == false
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if self.passive == false
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and self.state ~= "flop"
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and self.state ~= "flop"
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and self.child == false
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and self.child == false
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and self.attack_players == true
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and self.attack_players == true
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and hitter:get_player_name() ~= self.owner
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and not (is_player(hitter) and hitter_name == self.owner)
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and not is_invisible(self, name)
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and not is_invisible(self, hitter_name)
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and self.object ~= hitter then
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and self.object ~= hitter then
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-- attack whoever punched mob
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-- attack whoever punched mob
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@ -3060,25 +3060,25 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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-- alert others to the attack
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-- alert others to the attack
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range)
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local obj
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local ent
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for n = 1, #objs do
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for n = 1, #objs do
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obj = objs[n]:get_luaentity()
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ent = objs[n] and objs[n]:get_luaentity()
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if obj and obj._cmi_is_mob then
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if ent and ent._cmi_is_mob then
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-- only alert members of same mob and assigned helper
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-- only alert members of same mob and assigned helper
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if obj.group_attack == true
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if ent.group_attack == true
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and obj.state ~= "attack"
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and ent.state ~= "attack"
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and obj.owner ~= name
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and not (is_player(hitter) and ent.owner == name)
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and (obj.name == self.name or obj.name == self.group_helper) then
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and (ent.name == self.name or ent.name == self.group_helper) then
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obj:do_attack(hitter)
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ent:do_attack(hitter)
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end
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end
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-- have owned mobs attack player threat
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-- have owned mobs attack player threat
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if obj.owner == name and obj.owner_loyal then
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if is_player(hitter) and ent.owner == hitter_name and ent.owner_loyal then
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obj:do_attack(self.object)
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ent:do_attack(self.object)
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end
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end
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end
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end
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end
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end
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