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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-07-02 08:20:21 +02:00

tweaked pathfinding with 2 modes, 1 to find, 2 to build/break

This commit is contained in:
TenPlus1
2016-05-23 19:19:40 +01:00
parent e4a919da02
commit c6d4b95768
2 changed files with 2 additions and 4 deletions

View File

@ -14,7 +14,6 @@ local remove_far = minetest.setting_getbool("remove_far_mobs")
-- pathfinding settings
local enable_pathfinding = true
local enable_pathfind_digging = false
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up
@ -811,10 +810,9 @@ function smart_mobs(self, s, p, dist, dtime)
if not self.path.way then
self.path.following = false
-- self.path.stuck = true
-- lets make way by digging/building if not accessible
if enable_pathfind_digging then
if self.pathfinding == 2 then
-- add block and remove one block above so
-- there is room to jump if needed