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https://codeberg.org/tenplus1/mobs_redo.git
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tweaked pathfinding with 2 modes, 1 to find, 2 to build/break
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4
api.lua
4
api.lua
@ -14,7 +14,6 @@ local remove_far = minetest.setting_getbool("remove_far_mobs")
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-- pathfinding settings
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local enable_pathfinding = true
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local enable_pathfind_digging = false
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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@ -811,10 +810,9 @@ function smart_mobs(self, s, p, dist, dtime)
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if not self.path.way then
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self.path.following = false
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-- self.path.stuck = true
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-- lets make way by digging/building if not accessible
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if enable_pathfind_digging then
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if self.pathfinding == 2 then
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-- add block and remove one block above so
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-- there is room to jump if needed
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