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tweaked pathfinding with 2 modes, 1 to find, 2 to build/break
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parent
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commit
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4
api.lua
4
api.lua
@ -14,7 +14,6 @@ local remove_far = minetest.setting_getbool("remove_far_mobs")
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-- pathfinding settings
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-- pathfinding settings
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local enable_pathfinding = true
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local enable_pathfinding = true
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local enable_pathfind_digging = false
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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local stuck_path_timeout = 10 -- how long will mob follow path before giving up
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@ -811,10 +810,9 @@ function smart_mobs(self, s, p, dist, dtime)
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if not self.path.way then
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if not self.path.way then
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self.path.following = false
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self.path.following = false
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-- self.path.stuck = true
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-- lets make way by digging/building if not accessible
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-- lets make way by digging/building if not accessible
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if enable_pathfind_digging then
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if self.pathfinding == 2 then
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-- add block and remove one block above so
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-- add block and remove one block above so
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-- there is room to jump if needed
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-- there is room to jump if needed
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2
api.txt
2
api.txt
@ -73,7 +73,7 @@ This functions registers a new mob as a Minetest entity.
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'on_die' a function that is called when the mob is killed the parameters are (self, pos)
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'on_die' a function that is called when the mob is killed the parameters are (self, pos)
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'floats' 1 to float in water, 0 to sink
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'floats' 1 to float in water, 0 to sink
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'on_rightclick' its same as in minetest.register_entity()
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'on_rightclick' its same as in minetest.register_entity()
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'pathfinding' when true mobs will use pathfinder feature to locate player (only works with dogfight attack)
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
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'attack_type' the attack type of a monster
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'attack_type' the attack type of a monster
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'dogfight' follows player in range and attacks when in reach
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'dogfight' follows player in range and attacks when in reach
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'shoot' shoots defined arrows when player is within range
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'shoot' shoots defined arrows when player is within range
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