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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-25 02:00:21 +01:00

tweaked pathfinding with 2 modes, 1 to find, 2 to build/break

This commit is contained in:
TenPlus1 2016-05-23 19:19:40 +01:00
parent e4a919da02
commit c6d4b95768
2 changed files with 2 additions and 4 deletions

View File

@ -14,7 +14,6 @@ local remove_far = minetest.setting_getbool("remove_far_mobs")
-- pathfinding settings -- pathfinding settings
local enable_pathfinding = true local enable_pathfinding = true
local enable_pathfind_digging = false
local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching
local stuck_path_timeout = 10 -- how long will mob follow path before giving up local stuck_path_timeout = 10 -- how long will mob follow path before giving up
@ -811,10 +810,9 @@ function smart_mobs(self, s, p, dist, dtime)
if not self.path.way then if not self.path.way then
self.path.following = false self.path.following = false
-- self.path.stuck = true
-- lets make way by digging/building if not accessible -- lets make way by digging/building if not accessible
if enable_pathfind_digging then if self.pathfinding == 2 then
-- add block and remove one block above so -- add block and remove one block above so
-- there is room to jump if needed -- there is room to jump if needed

View File

@ -73,7 +73,7 @@ This functions registers a new mob as a Minetest entity.
'on_die' a function that is called when the mob is killed the parameters are (self, pos) 'on_die' a function that is called when the mob is killed the parameters are (self, pos)
'floats' 1 to float in water, 0 to sink 'floats' 1 to float in water, 0 to sink
'on_rightclick' its same as in minetest.register_entity() 'on_rightclick' its same as in minetest.register_entity()
'pathfinding' when true mobs will use pathfinder feature to locate player (only works with dogfight attack) 'pathfinding' set to 1 for mobs to use pathfinder feature to locate player, set to 2 so they can build/break also (only works with dogfight attack)
'attack_type' the attack type of a monster 'attack_type' the attack type of a monster
'dogfight' follows player in range and attacks when in reach 'dogfight' follows player in range and attacks when in reach
'shoot' shoots defined arrows when player is within range 'shoot' shoots defined arrows when player is within range