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Tweaked mob counter/spawner abm
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27
api.lua
27
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (2nd February 2017)
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-- Mobs Api (10th February 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -38,6 +38,7 @@ local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) o
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local remove_far = minetest.setting_getbool("remove_far_mobs")
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local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0
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local show_health = minetest.setting_getbool("mob_show_health") ~= false
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local max_per_block = tonumber(minetest.setting_get("max_objects_per_block") or 99)
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-- calculate aoc range for mob counts
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local aosrb = tonumber(minetest.setting_get("active_object_send_range_blocks"))
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@ -2583,7 +2584,8 @@ end -- END mobs:register_mob function
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-- count how many mobs of one type are inside an area
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local count_mobs = function(pos, type)
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local num = 0
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local num_type = 0
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local num_total = 0
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local objs = minetest.get_objects_inside_radius(pos, aoc_range)
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for n = 1, #objs do
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@ -2592,14 +2594,21 @@ local count_mobs = function(pos, type)
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local obj = objs[n]:get_luaentity()
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if obj and obj.name and obj.name == type then -- mob type count
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--if obj and obj.name and obj.health ~= nil then -- all mob count
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num = num + 1
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-- count mob type and add to total also
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if obj and obj.name and obj.name == type then
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num_type = num_type + 1
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num_total = num_total + 1
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-- add to total mobs
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elseif obj and obj.name and obj.health ~= nil then
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num_total = num_total + 1
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end
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end
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end
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return num
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return num_type, num_total
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end
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@ -2644,9 +2653,9 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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-- do not spawn if too many of same mob in area
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if active_object_count_wider >= aoc
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and count_mobs(pos, name) >= aoc then
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--print ("--- too many entities", name, aoc)
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if active_object_count_wider >= max_per_block
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or count_mobs(pos, name) >= aoc then
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--print ("--- too many entities", name, aoc, active_object_count_wider)
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return
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end
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