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https://codeberg.org/tenplus1/mobs_redo.git
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when attacking dont call unecessary functions every step
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parent
14a3dc83e5
commit
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51
api.lua
51
api.lua
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@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20230514",
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version = "20230517",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -911,9 +911,8 @@ function mob_class:check_for_death(cmi_cause)
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self.cause_of_death = cmi_cause
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-- drop items
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-- drop items and play death sound
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self:item_drop()
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self:mob_sound(self.sounds.death)
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local pos = self.object:get_pos()
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@ -932,6 +931,16 @@ function mob_class:check_for_death(cmi_cause)
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return true
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end
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-- reset vars and set state
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self.attack = nil
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self.following = nil
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self.v_start = false
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self.timer = 0
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self.blinktimer = 0
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self.passive = true
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self.state = "die"
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self.fly = false
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-- check for custom death function and die animation
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if self.animation
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and self.animation.die_start
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@ -942,13 +951,6 @@ function mob_class:check_for_death(cmi_cause)
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local length = max((frames / speed), 0)
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local rot = self.animation.die_rotate and 5
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self.attack = nil
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self.following = nil
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self.v_start = false
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self.timer = 0
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self.blinktimer = 0
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self.passive = true
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self.state = "die"
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self.object:set_properties({
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pointable = false, collide_with_objects = false,
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automatic_rotate = rot, static_save = false
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@ -970,7 +972,7 @@ function mob_class:check_for_death(cmi_cause)
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return true
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elseif pos then -- otherwise remove mod and show particle effect
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elseif pos then -- otherwise remove mob and show particle effect
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if use_cmi then
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cmi.notify_die(self.object, cmi_cause)
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@ -3478,20 +3480,21 @@ function mob_class:on_step(dtime, moveresult)
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-- attack timer
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self.timer = self.timer + dtime
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if self.state ~= "attack" then
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if self.timer < 1 then
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return
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end
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self.timer = 0
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end
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-- never go over 100
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if self.timer > 100 then
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self.timer = 1
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end
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-- when attacking call do_states live
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if self.state == "attack" then
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self:do_states(dtime)
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end
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-- one second timed calls
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self.timer1 = (self.timer1 or 0) + dtime
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if self.timer1 >= 1 then
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-- mob plays random sound at times
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if random(100) == 1 then
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self:mob_sound(self.sounds.random)
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@ -3503,13 +3506,19 @@ function mob_class:on_step(dtime, moveresult)
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self:follow_flop()
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if self:do_states(dtime) then return end
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-- when not attacking call do_states every second
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if self.state ~= "attack" then
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self:do_states(dtime)
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end
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self:do_jump()
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self:do_runaway_from(self)
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self:do_stay_near()
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self.timer1 = 0
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end
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end
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