replace get_objects_inside_radius() with get_connected_players() where possible

This commit is contained in:
whosit 2024-02-22 19:59:42 +03:00
parent dd9b3d7add
commit d64c104140
2 changed files with 18 additions and 31 deletions

33
api.lua
View File

@ -266,11 +266,9 @@ function mob_class:collision()
local prop = self.object:get_properties()
local width = -prop.collisionbox[1] + prop.collisionbox[4] + 0.5
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
if is_player(object) then
local pos2 = object:get_pos()
for _,player in pairs(minetest.get_connected_players()) do
local pos2 = player:get_pos()
if pos2:distance(pos) < width then
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
local force = (width + 0.5) - vector.distance(
{x = pos.x, y = 0, z = pos.z},
@ -2243,12 +2241,11 @@ function mob_class:do_states(dtime)
local lp
local s = self.object:get_pos()
local objs = minetest.get_objects_inside_radius(s, 3)
for n = 1, #objs do
if is_player(objs[n]) then
lp = objs[n]:get_pos()
for _,player in pairs(minetest.get_connected_players()) do
local player_pos = player:get_pos()
if player_pos:distance(s) <= 3 then
lp = player_pos
break
end
end
@ -3334,14 +3331,9 @@ function mob_class:mob_expire(pos, dtime)
if self.lifetimer <= 0 then
-- only despawn away from player
local objs = minetest.get_objects_inside_radius(pos, 15)
for n = 1, #objs do
if is_player(objs[n]) then
for _,player in pairs(minetest.get_connected_players()) do
if player:get_pos():distance(pos) <= 15 then
self.lifetimer = 20
return
end
end
@ -4064,11 +4056,8 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
end
-- only spawn a set distance away from player
local objs = minetest.get_objects_inside_radius(pos, mob_nospawn_range)
for n = 1, #objs do
if is_player(objs[n]) then
for _,player in pairs(minetest.get_connected_players()) do
if player:get_pos():distance(pos) <= mob_nospawn_range then
--print("--- player too close", name)
return
end

View File

@ -153,21 +153,19 @@ minetest.register_abm({
-- spawn mob if player detected and in range
if pla > 0 then
local in_range = 0
local objsp = minetest.get_objects_inside_radius(pos, pla)
for _, oir in pairs(objsp) do
if is_player(oir) then
in_range = 1
local in_range = false
local players = minetest.get_connected_players()
for i = 1, #players do
local player = players[i]
if player:get_pos():distance(pos) <= pla then
in_range = true
break
end
end
-- player not found
if in_range == 0 then
if in_range then
return
end
end