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falling velocity no longer exceeds self.fall_speed
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19
api.lua
19
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (24th June 2017)
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-- Mobs Api (28th June 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170624"
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mobs.version = "20170628"
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-- Intllib
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@ -1942,14 +1942,17 @@ local falling = function(self, pos)
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-- floating in water (or falling)
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local v = self.object:getvelocity()
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-- going up then apply gravity
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if v.y > 0.1 then
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if v.y > self.fall_speed then
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-- fall downwards
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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z = 0
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})
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else
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-- stop accelerating once max fall speed hit
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self.object:setacceleration({x = 0, y = 0, z = 0})
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end
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-- in water then float up
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@ -1965,14 +1968,8 @@ local falling = function(self, pos)
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})
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end
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else
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-- fall downwards
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self.object:setacceleration({
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x = 0,
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y = self.fall_speed,
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z = 0
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})
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-- fall damage
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-- fall damage onto solid ground
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if self.fall_damage == 1
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and self.object:getvelocity().y == 0 then
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