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added damage_per_second node check (thanks mt-modder)
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2ee53fe660
commit
dcae1b846a
20
api.lua
20
api.lua
@ -142,8 +142,7 @@ set_anim = function(self, anim_start, anim_end, anim_speed, anim_name)
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end
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self.object:set_animation(
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{x = anim_start, y = anim_end},
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anim_speed or 15, 0)
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{x = anim_start, y = anim_end}, anim_speed or 15, 0)
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self.animation.current = anim_name
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end
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@ -208,7 +207,7 @@ set_animation = function(self, type)
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end
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end
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-- Get distance
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-- get distance
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local get_distance = function(a, b)
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local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z
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@ -299,7 +298,7 @@ local function flight_check(self, pos_w)
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end
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-- check line of sight for walkers and swimmers alike
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-- check line of sight for walkers and swimmers alike (deprecated)
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function line_of_sight_water(self, pos1, pos2, stepsize)
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local s, pos_w = minetest.line_of_sight(pos1, pos2, stepsize)
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@ -607,10 +606,10 @@ do_env_damage = function(self)
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self.health = self.health - self.water_damage
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effect(pos, 5, "bubble.png", nil, nil, 1, nil)
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end
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-- end
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-- lava or fire
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if self.lava_damage ~= 0
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elseif self.lava_damage ~= 0
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and (nodef.groups.lava
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or self.standing_in == "fire:basic_flame"
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or self.standing_in == "fire:permanent_flame") then
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@ -618,6 +617,15 @@ do_env_damage = function(self)
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self.health = self.health - self.lava_damage
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effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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-- damage_per_second node check
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elseif minetest.registered_nodes[self.standing_in].damage_per_second ~= 0 then
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local dps = minetest.registered_nodes[self.standing_in].damage_per_second
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self.health = self.health - dps
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effect(pos, 5, "tnt_smoke.png")
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end
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end
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