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added attack_chance to mob definition

This commit is contained in:
TenPlus1
2018-10-01 09:20:27 +01:00
parent 6bf6e8fbd8
commit e17f8811b1
2 changed files with 5 additions and 3 deletions

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@ -74,6 +74,7 @@ functions needed for the mob to work properly which contains the following:
'docile_by_day' when true has mobs wandering around during daylight
hours and only attacking player at night or when
provoked.
'attack_chance' 0 to 100 chance the mob will attack (default is 5).
'attack_monsters' when true mob will attack monsters.
'attack_animals' when true mob will attack animals.
'attack_npcs' when true mob will attack npcs within range.