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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

added on_spawn function

This commit is contained in:
TenPlus1
2016-10-09 09:17:44 +01:00
parent d2806eccf2
commit e3e00b24a0
2 changed files with 9 additions and 4 deletions

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@ -139,7 +139,7 @@ The mob api also has some preset variables and functions that it will remember f
mobs:register_spawn(name, nodes, max_light, min_light, chance, active_object_count, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle)
mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
These functions register a spawn algorithm for the mob. Without this function the call the mobs won't spawn.
@ -154,6 +154,7 @@ These functions register a spawn algorithm for the mob. Without this function th
'min_height' is the maximum height the mob can spawn
'max_height' is the maximum height the mob can spawn
'day_toggle' true for day spawning, false for night or nil for anytime
'on_spawn' is a custom function which runs after mob has spawned and gives self and pos values.
... also a simpler way to handle mob spawns has been added with the mobs:spawn(def) command which uses above names to make settings clearer: