if no tnt add entity damage/effects/sound

This commit is contained in:
TenPlus1 2017-07-09 08:57:37 +01:00
parent 7b02fef7a5
commit e4ca054be3
2 changed files with 10 additions and 4 deletions

View File

@ -1,9 +1,9 @@
-- Mobs Api (8th July 2017)
-- Mobs Api (9th July 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170708"
mobs.version = "20170709"
-- Intllib
@ -1694,14 +1694,17 @@ local do_states = function(self, dtime)
self.object:remove()
if minetest.get_modpath("tnt") then
if minetest.get_modpath("tnt") and tnt and tnt.boom then
tnt.boom(pos, {
radius = radius,
damage_radius = damage_radius,
sound = self.sounds.explode,
})
else
mob_sound(self, self.sounds.explode)
entity_physics(pos, damage_radius)
effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0)
end
return

View File

@ -1,4 +1,7 @@
Creative Commons sounds from Freesound.org
mobs_swing.ogg by qubodup
mobs_spell.ogg by littletobotsoundfactory
- http://freesound.org/people/qubodup/sounds/60012/
mobs_spell.ogg by littlerobotsoundfactory
- http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/